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Terms & Conditions

Alternate Games Continued F

INSIDE BETS

BET TYPE PAYOUT
Straight Up 29-499:1
Split 17:1
Street 11:1
Corner 8:1
Line 5:1

OUTSIDE BETS

BET TYPE  PAYOUT
Column  2:1
Dozen  2:1
Red/Black  1:1
Even/Odd 1:1
1-18/19-36 1:1

Malfunction voids all pays and play.

Return to Player

  • The optimal theoretical return-to-player (RTP) for a Straight Up bet is 97.10%.
  • The optimal theoretical RTP for all other bets is 97.30%.

First Person Football Studio (Top Card)

Game Objective

First Person Football Studio (Top Card) allows you to play the very easy and fast-paced Top Card game. The game objective is to guess which hand – Home (A) or Away (B) – will draw the higher value card, and therefore win.

The player may also guess whether the cards dealt for Home (A) and Away (B) hands will be of the same value, by placing a bet on Away (B).

Game Rules

The aim of the First Person Football Studio is to predict which of the hands – Home (A) or Away (B) – will win or if they will be of the same value - Draw (X).

  • The cards are dealt from a shoe with 8 decks (Jokers are excluded)
  • The player places a bet on either Home (A), Away (B) or Draw (X)
  • A single card is dealt face-up to Home (A) and to Away (B). The highest card wins and pays even money 1:1
  • Card value from the lowest to the highest is as follows: 2, being the lowest and followed by 3 and so on, and Ace the highest (2-3-4-5-6-7-8-9-10-J-Q-K-A)
  • If the hands dealt are of the same value, half of player's main bet (Home (A) or Away (B)) is returned and, if the player has placed a Draw (X) bet, wins pay out 11:1

Payouts

Your payout depends on the type of bet placed.

BET PAYS
Home (A) 1:1
Away (B) 1:1
Draw (X) 11:1

Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.

Return to Player

The optimal theoretical return-to-player percentage:

  • Main bet (Home (A)/Away (B)) – 96.27%
  • Draw (X) – 89.64%

First Person Mega Ball

Game Objective

First Person Mega Ball is a unique, entertaining and fast-paced game show, featuring a Mega Ball Bonus round in which you have the chance to win even more with the added multipliers! Buy a packet of cards to play with for the value you have selected and simply complete lines of numbers on your card/s, while the numbered balls are being randomly drawn by the Ball drawing machine. It’s all about getting as many lines per card as possible – the more lines you get, the more you win!

Game Rules

First Person Mega Ball is played with 1 – 200 cards and a Ball drawing machine. Each 5x5 cell card contains 24

randomly arranged unique numbers with a free square in the centre. The free square is considered as an already marked square. You win if you get a horizontal, vertical or diagonal line of 5 squares. You can win up to 12 lines per card.

Main Game Round

  • Buy a packet of cards you wish to play with for the value you have selected. You can add more card packets after the first packet is bought and change the value of your cards while the betting time is open. Your selected card value will be automatically applied to all your cards.
  • Your cards will be visible on the screen regardless of the amount. You can zoom in on an individual card at any time. If you would like to change the numbers on a particular card, simply zoom in on that card and while the betting time is open, click/tap the REFRESH NUMBERS button until you are satisfied with the resulting new numbers.
  • Once you have bought your cards, click/tap PLAY button to start the ball drawing. 20 out of 51
  • numbered balls are drawn from the Ball drawing machine.
  • If the number of the drawn ball matches a number in any of your cards, a badge is automatically placed on that number. When a completed line is collected, your winnings per card are also updated automatically and displayed below the corresponding card.
  • As the balls are drawn one by one, your cards will be automatically updated and sorted, with the card closest to winning placed at the top.
  • To add to the excitement, you can also see on your screen how much you could win if a special ball should happen to be drawn. Expected ball numbers will be highlighted in gold on your cards.
  • The drawn balls are also automatically updated and visible on your screen.

Mega Ball Bonus round

  • After all 20 balls are drawn in the main game round, one or two intriguing Mega Ball Bonus rounds occur. At the beginning of the Mega Ball Bonus round, a Mega Ball multiplier in the range from 5x to 100x is generated. An additional ball is drawn from the Ball drawing machine to determine the number of the Mega Ball.
  • If the Mega Ball number completes any line in your card/-s, your payout on that card is multiplied by the Mega Ball multiplier.
  • If a line is not complete, the Mega Ball number will be treated as a regular ball and will not multiply the payout.
  • If there is more than one Mega Ball among your winning lines on the same card, your payout will be multiplied only by the highest multiplier.

Game result

After the game round is over, your cards are sorted again and only those cards with winnings are left on the screen. Your total winnings are calculated automatically and displayed on your screen.

Payouts

Number of Lines Payout
6+ lines 9,999 - 999,999 : 1
5 lines 999 - 99,999 : 1
4 lines 249 - 24,999 : 1
3 lines 49 - 4,999 : 1
2 lines 4 - 499 : 1
1 line 1x (push) - 99 : 1

Maximum payout for all your winnings within a game round is limited. For details see the Bet Limit table.

Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.

Return to Player

The optimal theoretical return-to-player (RTP) percentage is 95,40%, based on 1 card.

The RTP range is 95,05% – 95,40%.

First Person Blackjack

Game Objective

The objective of First Person Blackjack is to achieve a higher card count than the virtual dealer, but without exceeding 21. The best hand is Blackjack – when the sum of values of the first two dealt cards is exactly 21.

  • Played with 8 decks.
  • Cards shuffled before each game.
  • Dealer always stands on 17.
  • Double Down on any two initial cards.
  • Split initial cards of equal value.
  • Only one Split per hand.
  • Single card dealt to each Split Ace.
  • No Double Down after Split.
  • Insurance offered when dealer shows an Ace.
  • Blackjack pays 3 to 2.
  • Insurance pays 2 to 1.
  • Push game when hands tie.

Game Rules

The game is played with 8 standard 52-card decks. Card values are as follows:

  • Cards from 2 to 10 are worth their face value.
  • Face cards (Jacks, Queens and Kings) are each worth 10.
  • Aces are worth 1 or 11, whichever is more favorable to the hand. Note that a soft hand includes an Ace worth 11.

Five hands are available. You can place your bets on one or multiple hands. After you have placed your bets, click/tap the DEAL NOW button to start the dealing. Dealing starts from the hand closest to the ‘shoe’ and continues clockwise, ending with the virtual dealer. One card is dealt face-up to each hand and the virtual dealer.

Afterwards, the second card is dealt face-up to each hand and the last card is dealt face-down to the virtual dealer. The value of each initial hand is displayed next to the cards for each hand.

Blackjack

If the value of your initial two-card hand is exactly 21, you have Blackjack!

Insurance

If the virtual dealer’s upcard is an Ace, you are given the option to purchase insurance to offset the risk that the virtual dealer has Blackjack – even when you have Blackjack yourself. The amount of insurance equals half of your main bet, and the insurance bet is settled separately from the bet on your hand. The virtual dealer’s downcard is then checked for Blackjack. If there is no Blackjack, the round continues. If the virtual dealer has Blackjack, but you don’t, the virtual dealer’s hand wins. If you both have Blackjack, the game ends in a push and your bet is returned. Note that when the virtual dealer’s upcard is a 10 or face card, you will not be given the option to purchase insurance, and the virtual dealer’s downcard will not be checked for Blackjack.

Double Down, Hit or Stand

When the virtual dealer does not have Blackjack upon checking the two initial cards, players are given the chance to improve the values of their hands in turn by choosing to have further cards dealt.

If the value of your initial hand is not 21, you can decide to Double Down. In this case, you will double your bet and be dealt only one additional card to add to your hand. Alternatively, you can decide to Hit to be dealt an additional card to add to the value of your hand. You can Hit more than once to receive additional cards before you decide to Stand once you are satisfied with the value of your hand.

Split

If your initial hand is a pair of cards of equal value, you can decide to Split the pair to make two separate hands, each with a separate bet equal to the main bet. After a second card is dealt to both of your hands, you can improve the value of these two hands by deciding to Hit. Again, you can choose to Stand once you are satisfied with the value of your two hands. However, if you Split an initial pair of Aces, you will receive only one additional card per hand with no option to Hit.

Outcome

If the sum of your hand exceeds 21, you bust and lose your bet on that hand.

When decisions have been made for all hands, the virtual dealer’s downcard is revealed. The virtual dealer must

Hit on a hand of 16 or less and must Stand on a hand of soft 17 or more. (Remember that a 'soft hand' includes an Ace worth 11.)

You win when the value of your final hand is closer to 21 than the virtual dealer’s hand or when the dealer busts. If the hand value is the same, the game round ends in a push and your bet is returned.

Blackjack is only possible using the two cards in the initial two-card deal. A hand of 21 resulting from a split pair is not considered a Blackjack. Therefore, Blackjack beats any hand of 21 resulting from a split pair.

Side Bets

This First Person Blackjack game also includes optional side bets – Perfect Pairs and 21+3. Please note that the main bet is required to place side bets. You have the chance to win on any side bet whether you later win or lose on your main bet.

Perfect Pairs

The Perfect Pairs side bet gives you a chance to win if your first two cards comprise any pair – for example, two Queens, two Aces or two 3s. There are three types of pairs, each with a different payout:

  • Perfect Pair – same suit, e.g. two Aces of Spades.
  • Coloured Pair – different suits of the same colour, e.g. 2 of Diamonds + 2 of Hearts.
  • Mixed Pair – different suits of a different colour, e.g. 10 of Hearts + 10 of Clubs.

21+3

The 21+3 side bet gives you a chance to win if your first two cards plus the dealer’s up-card comprise any of the following winning combinations (similar to those in poker), each with a different payout:

  • Suited Trips – an identical triplet, e.g. 3 Queens of Hearts.
  • Straight Flush – in numerical sequence and same suit, e.g. 10, Jack and Queen of Diamonds.
  • Three of a Kind – same value but different suits, e.g. any 3 non-matching Kings.
  • Straight – in numerical sequence but different suits, e.g. 2 of Spades + 3 of Clubs + 4 of Hearts.
  • Flush – non-sequential cards in the same suit, e.g. 2, 6 and 10 of Clubs.

Payouts

  • Blackjack pays 3:2.
  • Winning hand pays 1:1.
  • Insurance pays 2:1.

Perfect Pairs

Hand  Payout
Perfect Pair 25:1
Coloured Pair 12:1
Mixed Pair 6:1

21+3

Hand  Payout
Suited Trips  100:1
Straight Flush  40:1
Three of a Kind  30:1
Straight  10:1
Flush 5:1

Please note that any malfunction voids the game round and all eventual payouts for the round.

Return to Player

  • Blackjack - 99.28%%.
  • Perfect Pairs bet – 95.90%.
  • 21+3 bet – 96.30%.

First Person Baccarat

Game Objective

The objective in First Person Baccarat is to predict whose hand will win by having the value closest to 9.

Game Rules

First Person Baccarat is played with eight standard 52-card decks. Card values are as follows:

  • Aces are the lowest cards and are worth 1 point each.
  • Cards from 2 to 9 are worth their numerical face values.
  • 10s and face cards (jacks, queens and kings) are each worth 0.

Cards are burnt after each shuffle. At the start of a new shoe, one card is drawn face-up from the shoe. The number of cards to be burnt depends on the face value of the first drawn card. In this card burning procedure, 10s and face cards will have a face value of 10 and will result in 10 cards burnt. Cards are burnt by placing them in the burnt card holder.

Only the numeric value of each card is relevant in the main Baccarat game; each card's suit (hearts, spades, clubs or diamonds) is irrelevant.

Prior to each deal, your bet has to be placed on whether the Player or the Banker will win the round by having the hand with a value closest to 9. You also have the option to bet that the round will end in a Tie, which occurs when both the Player and Banker hold hands of equal value.

Two cards are dealt each to the Player and to the Banker.

Two hands are dealt in Baccarat: one hand to the Player and one hand to the Banker.

If the Player and Banker hold hands of equal value, the round ends in a tie. The Tie bet wins, and bets on the Player and Banker push (are returned).

Each hand's value is calculated by dropping the tens digit in a hand otherwise worth 10 or more. For example, a hand consisting of a 7 and a 9 is only worth 6 in Baccarat (because 16-10=6). Similarly, a face card plus a 9 will be worth 9.

If the Player or the Banker receives an initial two-card hand worth 8 or a 9 (a "natural" 8 or 9), no additional cards will be dealt to either hand.

If the Player and Banker receive initial two-card hands worth 0-7, the "Third Card Rule" is consulted to determine if a third card is to be dealt to either hand or both hands. The Player always goes first.

Player's Hand

  • Player's initial two-card hand
  • 0-1-2-3-4-5 Player draws a third card.
  • 6-7 Player stands.
  • 8-9 (a "natural") No third card to either hand.

Banker's Hand

If the Player's hand stands on a 6 or 7, then a Banker hand totalling 3, 4 or 5 must draw, while a Banker hand totalling 6 must stand.

Whoever gets the hand closest to a total of 9 wins.

Side Bets

Side Bet Description
P Pair Pays if the first two cards dealt to the Player constitute a pair.
B Pair Pays if the first two cards dealt to the Banker constitute a pair.

Perfect Pair

Pays 25:1 if two identical cards (in terms of value and suit) are dealt as the first two cards to either the Banker or the Player.

Pays 200:1 if two identical cards (in terms of value and suit) are dealt as the first two

cards to both the Banker and the Player.

Either Pair

Pays if either the Banker or the Player hand is a pair.

Super 6*

Pays 15:1 if Banker wins with a score of 6. Please place main bet (Player/Banker/Tie)

first in order to place the side bet.

P Bonus  Pays when the Player wins the round on a natural 8 or 9 or by at least four points.
B Bonus Pays when the Banker wins the round on a natural 8 or 9 or by at least four points.

*This side bet is applicable to No Commission Baccarat.

Payouts

Your payout depends on the type of bet placed.

BET PAYS
Player 1:1
Banker

0.95:1

(5% commission is charged)
*1:1
0.5:1 when Banker wins with 6

Tie 8:1
P Pair 11:1
B Pair 11:1
Perfect Pair One pair: 25:1
Two pairs: 200:1
Either Pair 5:1
Super 6** 15:1
P Bonus/B Bonus

Hand Combination Odds

Non-Natural hand wins by 9 points, 30:1
Non-Natural hand wins by 8 points, 10:1
Non-Natural hand wins by 7 points, 6:1
Non-Natural hand wins by 6 points, 4:1
Non-Natural hand wins by 5 points, 2:1
Non-Natural hand wins by 4 points, 1:1
Natural win, 1:1
Natural tie, Push

Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.

* Payout for Banker bet in No Commission Baccarat

** Applicable to No Commission Baccarat

Return to Player

The optimal Return to Player (RTP) percentage for First Person Baccarat is 98.76%, based on Player bet for No Commission Baccarat.

The following table displays the return-to-player percentage on the different optional side bets.

Side Bet Return to Player
B Pair 89.64%
P Pair 89.64%
Perfect Pair 91.95%
Either Pair 86.29%
Super 6** 86.18%
P Bonus 97.35%
B Bonus 90.63%

** Applicable to No Commission Baccarat

First Person Roulette

Game Rules

The objective in First Person Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel includes the numbers 1-36 plus a single 0 (zero).

After you have placed your bets, click/tap the SPIN button to start the spin of the ball within the Roulette wheel.

The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.

Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.

Neighbour and Special Bets

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (Straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (Straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on

the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+"

button to increase or decrease the set of neighbours to the right and left of the chosen number.

Winning Numbers

The WINNING NUMBERS display shows the most recent winning numbers.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE PAYOUT
Straight Up 35:1
Split 17:1
Street 11:1
Corner 8:1
Line 5:1

OUTSIDE BETS

BET TYPE PAYOUT
Column 2:1
Dozen 2:1
Red/Black 1:1
Even/Odd 1:1
1-18/19-36 1:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

First Person Craps

Game Objective

Craps is an entertaining and exciting game of chance played with two regular dice with face values from 1 to 6.

The objective of the game is to predict the outcome of the two dice total, based on your selected bets.

Game Rules

There is a wide selection of bets on the Craps table, each type having its own payout and conditions for winning, and with each type of bet requiring different dice totals to be rolled. Some bets are resolved in one roll while others may take several rolls until they are resolved.

The game occurs in two phases: the Come Out roll phase and the Point roll phase. It is possible to place bets during both phases of the games. For each roll the two dice are thrown by the dice launcher into the wall at the other side of the table. The result is displayed when the two dice have come to a rest on the table.

The puck in the user interface will show if the next roll is a Come Out roll (the puck says OFF) or a Point roll (the puck says ON). This is useful to know since you can place different bets depending on in which phase you are playing.

Each game round begins with a Come Out roll (OFF) for the fundamental Pass Line or Don’t Pass bets. If the sum of the two dice is 7 or 11 – you win on your Pass Line bet. If the sum of the dice is 2 or 3 you win on the Don’t Pass bet, and you push on the Don’t Pass bet if the sum is 12. Either way the bet is resolved and a new Come Out roll will start.

If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The puck is now changed to ON and placed next to the rolled total on the betting grid or highlight. The game will remain in the Point roll phase until a total of 7 is rolled, or the same point number is rolled once again.

Unlike any other bets that can be placed at any roll phase, bets on the Pass Line or Don’t Pass are available only during the Come Out roll phase (puck will show “OFF”). If you joined the game during the Point roll phase, you can participate in the roll by placing bets on Come or Don’t Come. These bets are much like the Pass Line and Don’t Pass bets, except that you will get a new rolled point number marked by your chips.

Regardless of the game phase, you can always place bets before the next roll of the dice during the betting time.

To play, select which bets you would like to make and place your chips on the betting table accordingly.

Bet Types

All the bets in Craps are grouped into two categories: Multi-roll bets and One Roll bets, each being an independent bet and having its own payout.

Multi-roll bet

These bets may not be settled on the first roll and will stay on the table until the total of 7 is rolled or the same chosen or established point number is rolled.

  1. Pass Line – this bet is available only during the Come Out roll phase. You win if the two dice total is a 7 or 11, and you lose if the rolled two dice total is 2, 3, or 12. During the Point roll, you win if the two dice rolled the same point number before a 7.
  2. Don’t Pass – this bet is available only during the Come Out roll phase (puck shows “OFF”). During the Come Out roll, you win if the two dice rolled a 2 or 3, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. During the Point roll, you win if the two dice rolled a 7 before the same point number is rolled.
  3. Come – this bet is only available during the Point roll phase (puck shows “ON”). You may place as many Come bets as you wish while in this roll phase. The bets on Come win if 7 or 11 is rolled, and lose if total of 2, 3, or 12 is rolled. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the bottom left corner of the rolled number to mark the point. You win if the same point number is rolled again before a 7.
  4. Don’t Come – this bet is available only during the Point roll phase (puck shows “ON”). You may place as many Don’t Come bets as you wish while in this roll phase. The bets on Don’t Come win if the total of 2 or 3 is rolled, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the upper left corner of the rolled total to mark the point. You win if a total of 7 is rolled before the same point number is rolled again.
  5. Take Odds – this bet is available only for Pass Line or Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This is called “Take Odds” because it pays true odds of the established point against a 7. This bet will win together with your Pass Line or Come bet.
  6. Lay Odds – this bet is available only for Don’t Pass or Don’t Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This bet also pays true odds against the established point and will win together with your Don’t Pass or Don’t Come bet.
  7. Place to Win – you bet that a total of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. Select the number that you believe will be rolled and place your bet on the corresponding bet spot labelled “WIN”. You win if this number is rolled before 7.
  8. Place to Lose – you bet that 7 will be rolled before 4, 5, 6, 8, 9 or 10. Select the number you would like to bet against and place your bets on the corresponding bet spot labelled “LOSE”. You win if 7 is rolled before this number.
  9. Hardways – place your bet on any or all pairs of Hardways (2 and 2, 3 and 3, 4 and 4, and 5 and 5). You win if the exact pair is rolled. These bets lose if any combination of 7 is rolled or an easy combination (not a pair) of the total is rolled. For example, a bet on Hardways 4 will win if the dice show 2 and 2, but lose if it shows 3 and 1 – or any combination of 7. One-roll bet.

Each One Roll bet is valid for one roll only and will be resolved after every roll. One roll bets can always be placed, during both Come Out roll and Point roll.

  1. Field – this bet covers all totals of 2, 3, 4, 9, 10, 11, 12. It pays 1:1, except for the total of 2 and 12 that pays 2:1.
  2. Seven – this bet covers any rolled combination of 7 (1 and 6, 2 and 5 etc).
  3. Craps – this bet covers any of the Craps numbers, which are totals of 2, 3 or 12.
  4. Crap 2 – place your bets exactly on the total of 2.
  5. Crap 3 – place your bet exactly on the total of 3.
  6. Crap 12 – place your bet exactly on the total of 12.
  7. Eleven – place your bet exactly on the total of 11.
  8. C & E – this bet covers the combination of any Craps total (2, 3 and 12), and the bet on Eleven (11). If any of the Craps numbers are rolled, you get paid 3:1 but if the 11 is rolled, you get paid 7:1.

Payouts

Your payout depends on the type of placed bet.

BET PAYOUT
Pass Line / Don't Pass  1:1

Come / Don't Come

Take Odds Pass Line / Come

1:1
4 or 10 2:1
5 or 9 3:2

6 or 8

Lay Odds Don't Pass / Don't Come

6:5
4 or 10 1:2
5 or 9 2:3
6 or 8 5:6
Place to Win 4 or 10 9:5
Place to Win 5 or 9 7:5
Place to Win 6 or 8 7:6
Place to Lose 4 or 10 5:11
Place to Lose 5 or 9 5:8
Place to Lose 6 or 8 4:5
Hard 4 or 10 7:1
Hard 6 or 8 9:1

ONE ROLL BETS

Field

3,4,9,10,11 1:1
2 or 12 2:1
Seven 4:1
Craps 7:1
Crap 2 30:1
Crap 3 15:1
Crap 12 30:1
Eleven 15:1
C & E
2,3,12 3:1
11 7:1

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return to player (RTP) percentage is 99.17% based on the Don’t Pass Line bet if the bet on the Don’t Pass Line bet equals the bet on the Odds bet.

The RTP range is 83.33% - 99.17%.

Ezugi Games

General Rules

Error handling

If there is any error in the game procedure, the game round will be temporarily paused, and the shift manager will be notified. Players will be notified by an on-screen pop-up message, to notify the player that the issue is in the process of investigation. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled, and initial bets will be refunded to all players who participated in the game round.

Should a system disconnection occur after a bet was placed on the Blackjack table and before the timer has completed, the bet will not be deducted from the balance. If a disconnection occurs after the bet was finalized and already deducted from the balance, yet before the game results are known, the bet will be processed as usual and the game will proceed with default player choices, such as “stand”. The balance is updated according to the game results. If after a disconnection, the player reconnects again during the same Blackjack round, the game will follow the disconnected behavior of a default stand.

Disconnection

The Ezugi Live Dealer services are provided via internet, which inevitably may disconnect at times. This poses potential snags to the game flow and user experience.

In order to minimize the impact caused by unexpected disconnections, when a player loses his connectivity to the game server, a reconnect message will be displayed on the screen.

Until the player reconnects to the game server, the game and chat functionality will behave improperly or be completely inactive.

The following error handling rules apply:

  • In the event that a disconnection occurs before bets are placed, i.e. before the 'No More Bets' message on the screen, the bet will not be deducted from the balance and the player will not participate in the game round. Once reconnected, please verify your balance and inform your casino operator immediately if there are any issues.
  • In the event that a disconnection occurs after a game round begins, i.e. after the 'No More Bets'

message on the screen, we do not guarantee that your bet was placed. Please verify with your casino operator to assure the balance is correct. If the bet was placed, the game will proceed as normal and the winnings will be processed according to the game result regardless of the disconnection. Please note the following exceptions:

  • A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.
  • In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.

Lottery Games

Bet on Numbers

Objective

Forty-nine balls numbered one to 49 are randomly mixed by the lottery machine Tombola. Six of the balls will be drawn one at a time displaying the winning numbers. The aim of the game is to predict the numbers or sums of the balls selected.

Bet Types

We offer 3 types of bets: betting on numbers, colours and sums. Each of these betting types includes 12 options for different bets, displayed as lines beneath each category name.

Each bet type has a different pay-out rate (potential winning) that is specified at the end of the line with the bet name.

Betting Instructions

For your convenience, the lines are divided into 3 groups:

  • Betting on numbers
  • Betting on colours
  • Betting on sums

In each group we provide several lines to select from. In order to place a bet just click on the betting line and select an amount for the bet, then press the 'Place a Bet' button. This bet is applied for one round. When betting on numbers, select a number before placing the bet. To unselect a number, click again on the same number and choose another number.

The player can purchase up to 20 tickets for 1 Draw. For each ticket the player selects the bet amount and desired betting option (line). Afterwards the player needs to click on the 'Place a Bet' button in order to add this ticket to the Current Draw. All the tickets added will be shown in the 'My Tickets' window located on the right side of the screen. Once the timer ends, the Draw will start, and all the Tickets added will participate in this Draw.

As long as the timer didn't end, the player can edit an added ticket or remove it from participating in the Draw. In order to do it, he needs to hover on the 'menu' icon located on the top right corner of a ticket and choose the options 'Edit' or 'Remove' from the Ticket's menu that will be open.

Pay-outs

Your payout depends on the type of placed bet, current pay-outs are as follows:

Bet description  Bet ID  Payout  RTP
Selected ball will be dropped with No. 1,…,49 101 85.71%
Selected ball will not be dropped with No. 1,…,49  102  1.05  92.14%
Two selected balls will be dropped with No. 1,…,49  103 70 89.29%
Three selected balls will be dropped with No. 1,…,49  104  750  81.42%
Four selected balls will be dropped with No. 1,…,49  105  4000  28.32%
At least one of two selected balls will be dropped with No. 1,…,49  106  3.8  88.21%
At least one of three selected balls will be dropped with No. 1,…,49  107  2.7  89.14%
First number will be more than 15 108  1.35 93.67%
First number will be more than 25 109  1.9 93.06%
First number will be more than 35  110  3.2  91.42%
First number will be more than 25, second - less  111  3.8  91.16%
First number will be less than 25, second - more  112  3.8  91.16%
More RED colored balls will be dropped 201  2.5 90.76%
More WHITE colored balls will be dropped  202  2.8  90.96%
Color of all dropped balls will be RED  203  51  64.59%
Color of all dropped balls will be WHITE 204 66  63.53%
Color of the FIRST ball dropped shall be RED  205  1.75  89.28%
Color of the FIRST ball dropped shall be WHITE 206 1.85  90.61%
Colors of the FIRST TWO balls dropped shall be RED 207 3.4  88.50%
Colors of the FIRST TWO balls dropped shall be WHITE 208  3.7 88.76%
Color of the FIRST ball dropped shall be RED, SECOND - WHITE 209 3.5  87.47%
Color of the FIRST ball dropped shall be WHITE, SECOND - RED 210  3.5 87.47%
First three balls will be of the same color 211 3.5  87.61%
Last three balls will be of the same color 212  3.5 87.61%
Sum of balls dropped will be less than 120  303  4.8  86.74%
Sum of balls dropped will be less than 135  304  2.7  87.00%
Sum of balls dropped will be less than 150 305 1.8  88.93%
Sum of balls dropped will be more than 155  306  87.01%
Sum of balls dropped will be more than 170  307 3.2  86.59%
Sum of balls dropped will be more than 185  308  86.05%
Sum of RED balls dropped will be more than 100 309 3.4 87.57%
Sum of WHITE balls dropped will be more than 100  310  90.14%
Sum of RED balls dropped will be less than 65  311  2.2  87.19%
Sum of WHITE balls dropped will be less than 65  312 2.1  90.45%

Additional Game Features

Progressive Jackpot

This is applicable to 4 balls drawn from the 6 balls that drop per round.

  • 5 ZAR bet amount
  • 10K seed by the operator to start the jackpot off
  • X3000 additional win (which will always be R15K)
  • 20% contribution of each R5 bet by the player, ie R1 from each bet is added to the progressive jackpot until it is won

This effectively equates top a R25K seed + 20% contribution from each R5 bet

From 14,000 bets you will get 70,000 ZAR which will contribute additional 14K ZAR to the jackpot, i.e. 20% of R70,000.

Average JP hit is mathematically calculated to produce approximately R25K+R14K = R39K. Mathematically 4/6 should be drawn every 14,000th bet.

Average RTP: 55%

Loyalty Rewards Program

A loyalty customer will earn points based on every cash bet taken within a retail outlet on the Bet On Numbers Game, regardless of the bet winning or losing.

Every customer is issued with a unique code, which they will use to earn and spend loyalty credits (LAC).

For Every R160 Rands spent by the customer, they will be rewarded with 2 loyalty credits (LAC’s) which is equivalent to a R2 bet (this is the minimum bet amount that can be played). Points can be accumulated and do not expire. There is no limit set for the amount of points the punter can accumulate. For example, if the punter spends R10 000.00 they will earn 125 loyalty credits (LAC’s).

When placing the bet using the loyalty credits, the Ezugi system will capture the stake at 0 cash Rand value, and automatically deduct the credit from the players account, ensuring that they cannot place another loyalty bet until they have earned more credits. In other words, LAC can only be redeemed once!

Should the bet win, only the winning amount will be paid to the customer as the stake is recorded at a 0 Rand value and not the 2 loyalty credits which is not refundable or redeemable for cash.

When generating a tax report, all stake bets processed using loyalty credits is recorded on the system at a 0 Rand value The Loyalty Application will be available for download on the Apple and Android stores.

Once downloaded, the player will be required to enter his / her full name, e-mail address, birthday and password. Password length is set to a minimum of 5 characters.

The system will only create an account for someone who is older than 18 (based on the date entered for Birthday).

Ezugi 20

Objective

The aim of the game is to select numbers that will be among the 20 drawn by the lottery machine from 80 balls.

Game Rules and Pay-outs

The player may mark up to eight numbers on the board that has 80 numbers arranged in four rows of twenty. After the 20 numbers are drawn by the lottery machine, winning numbers are paid according to a table that varies based upon the number of numbers marked and the bet amount. For example, four hits for a R2 bet will pay R8, five hits will pay R30 etc.

Betting Instructions

The player can purchase up to 20 tickets for 1 Draw. For each ticket the player selects the bet amount and selects the desired numbers. Afterwards the player needs to click on the 'Place a Bet' button in order to add this ticket to the Current Draw. All the tickets added will be shown in the 'My Tickets' window located on the right side of the screen. Once the timer ends, the Draw will start, and all the Tickets added will participate in this Draw.

As long as the timer didn't end, the player can edit an added ticket or remove it from participating in the Draw. In order to do it, he needs to hover on the 'menu' icon located on the top right corner of a ticket and choose the options 'Edit' or 'Remove' from the Ticket's menu that will be open.

Payouts

Your payout depends on the type of placed bet, current pay-outs are as follows:

Golden Balls

Objective

Thirty-nine balls numbered are randomly mixed by the lottery machine Tombola. Three balls will be golden in colour and the other balls will be labelled 1 to 36. Six of the balls will be drawn one at a time displaying the winning numbers. The aim of the game is to predict the numbers or colour of balls selected.

Bet Types

We offer 2 types of bet: betting on numbers or status of golden ball. Bet types includes 12 options for different bets, displayed as lines beneath each category name.

Each bet type has a different payout rate (potential winning) that is specified at the end of the line with the bet name.

Betting Instructions

For your convenience, the lines are divided into 2 groups:

  • Betting on numbers
  • Betting on colors

In each group we provide several lines to select from. In order to place a bet just click on the betting line and select an amount for the bet, then press the 'Place a Bet' button. This bet is applied for one round. When betting on numbers, select a number before placing the bet. To unselect a number, click again on the same number and choose another number.

The player can purchase up to 20 tickets for 1 Draw. For each ticket the player selects the bet amount and desired betting option (line). Afterwards the player needs to click on the 'Place a Bet' button in order to add this ticket to the Current Draw. All the tickets added will be shown in the 'My Tickets' window located on the right side of the screen. Once the timer ends, the Draw will start, and all the Tickets added will participate in this Draw.

If the timer didn't end, the player can edit an added ticket or remove it from participating in the Draw. In order to do it, he needs to hover on the 'menu' icon located on the top right corner of a ticket and choose the options 'Edit' or 'Remove' from the Ticket's menu that will be open.

Payouts

Your payout depends on the type of placed bet, current pay-outs are as follows:

Bet type ID  Bet name  Payout  RTP
1 Selected ball will be drawn  5.3  81.54%
2 selected balls will be drawn  41  83.00%
3 3 selected balls will be drawn  351  76.81%
4 4 selected balls will be drawn 3301 60.20%
5 4 Selected ball will NOT be drawn  1.65  82.09%
6 1 golden ball will be drawn  2.4  83.20%
7 2 golden balls will be drawn  15  81.25%
8 3 golden balls will be drawn  351  76.81%
9 No golden balls will be drawn  1.35  80.60%
10 First drawn ball will be a golden ball  10.5 80.77%
11 First two drawn balls will be golden balls 201 81.38%
12  First three drawn balls will be golden balls  6001  65.66%

Bonus Bets

Additional payouts are available when the ball that is dropped is a Golden Ball,

  • In the event that two golden balls are drawn from the 6 balls, your stake will be returned regardless of the result of the bet, and for each winning bet each player will win their bet amount back (on top of any winnings they might have had in the round)
  • In the event that three golden balls drop from the 6 drawn balls you will get 10X your stake back and for each winning bet each player will win their bet amount back (on top of any winnings they might have had in the round)

Roulette Games

Over the Table (OTT) Roulette

The following game rules applies to:

  • Casino Marina  Oracle Casino
  • Portomaso

Ezugi provides OTT Live Roulette from various licenced Casinos around the world. Punters can place fixed odds bets on the outcome of a live roulette game from a specific casino. The rules are the same as the rules that apply to standard Roulette, however, for ease of reference are set out below:

Objective

The objective in ROULETTE is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in European Roulette includes the numbers 1-36 plus a single 0 (zero).

After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.

Bet Types

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.

Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.

INSIDE BETS:

  • Straight Up - place your chip directly on any single number (including zero).
  • Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
  • Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
  • Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
  • Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.

OUTSIDE BETS:

  • Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
  • Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
  • Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
  • Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
  • 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers.

The zero is not covered by these bets.

Neighbour Bets

Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.

Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.

Tiers du Cylindre

This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:

  • 1 chip on the 5/8 split
  • 1 chip on the 10/11 split
  • 1 chip on the 13/16 split
  • 1 chip on the 23/24 split
  • 1 chip on the 27/30 split
  • 1 chip on the 33/36 split

Orphelins a Cheval

This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:

  • 1 chip on 1 (straight up)
  • 1 chip on the 6/9 split
  • 1 chip on the 14/17 split
  • 1 chip on the 17/20 split
  • 1 chip on the 31/34 split

Voisins du Zero

This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:

  • 2 chips on the 0/2/3 street
  • 1 chip on the 4/7 split
  • 1 chip on the 12/15 split
  • 1 chip on the 18/21 split
  • 1 chip on the 19/22 split
  • 2 chips on the 25/26/28/29 corner
  • 1 chip on the 32/35 split

Jeu Zero

This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:

  • 1 chip on the 0/3 split
  • 1 chip on the 12/15 split
  • 1 chip on 26 (straight up)
  • 1 chip on the 32/35 split

A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.

Payouts

Your payout depends on the type of placed bet.

INSIDE BETS

BET TYPE PAYOUT
Straight Up 35:1
Split 17:1
Street 11:1
Corner 8:1
Line 5:1

OUTSIDE BETS

BET TYPE  PAYOUT
Column 2:1
Dozen 2:1
Red/Black 1:1
Even/Odd  1:1
1-18/19-36 1:1

Roulette Tables

The following game rules applies to:

  • Roulette
  • Auto Roulette VIP
  • Auto Roulette
  • Diamond Roulette
  • Speed Roulette
  • Prestige Auto Roulette
  • Speed Auto Roulette
  • Roulette Gold 1 to 20
  • VIP Roulette
  • Namaste Roulette
  • Turkish Roulette
  • Diamond VIP Roulette
  • Cumbia Roulette

Objective

European/Single Zero Roulette is one of the oldest, most iconic and attractive gambling games in the world. It is also the easiest to play. It is a game where anybody can try their luck and every time the ball starts spinning, the heart of every player beats faster.

The roulette wheel has 37 separately numbered slots alternately colored red and black. The Zero pocket is green to clearly show that it is not part of any Red/Black, Odd/Even, High/Low, Dozens or Columns bets

The dealer will spin the wheel and release the ball. Once the ball has settled, the dealer will announce the winning number and all bets will be calculated automatically. In Auto-Roulette the ball is spun with a wheel engine automatically and the winning number is displayed on your screen.

The timer will then begin counting down to the start of the next game.

The object of the game is to accurately predict the outcome of where the spinning ball will land inside the turning wheel. By predicting the right number, you earn a pay-out on your bet. The size of the pay-out depends on the nature of the bet placed.

Game flow

To start playing, please wait until the message “Please place your bets” appears, then select the value of chip you would like to wager on a given spin and place on the appropriate betting fields on the gaming table. Your total bet will be displayed in the “Total bet” area.

After the Dealer has announced “No more bets”, no wager may be placed and any bet so placed can be modified. At the close of betting, the value of all placed bets is withdrawn from your casino balance.

When the ball comes to rest in a pocket, the winning number is displayed in the statistics bar and in the middle of the screen. It is also highlighted on the table layout and announced by the Dealer. If any of your bets cover the winning number, you will receive winning returns in accordance with Roulette pay-table. Your win amount will be showed in the “Last win” area and in the winning message.

During the next betting time you may:

  • Repeat the bets placed in your last game by clicking the Rebet button
  • Double all your bets placed
  • Undo the last action in placing bets

Malfunction voids all pays and play.

Return to Player

The optimal theoretical return-to-player percentage is 97.30%.

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